Custom borders

Click on the border images to download them.

This needs to be updated to allow automatic submissions. In the meantime, you can check out the border submission thread at GBAtemp for more borders.

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Killer Instinct by cracker
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Megaman X by alexenochs
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By RowanDDR
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By Dark Fulgore
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WhoaBoy by hamrawk
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WhoaBoy (no stickers) by hamrawk
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SmartBall by hamrawk
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SMW Blarg by hamrawk
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SNESBox by hamrawk
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By wheezyNoiZe
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By Vinnyboiler
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By Vinnyboiler
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By wheezyNoiZe
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By hamrawk, idea from alexenochs
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By niņo de cobre
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By niņo de cobre
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By niņo de cobre
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By niņo de cobre
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By niņo de cobre
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By niņo de cobre
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By niņo de cobre
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By niņo de cobre
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Game Boy by hamrawk
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Game Boy (light on) by hamrawk
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By wheezyNoiZe
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By wheezyNoiZe
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By sup3rgh0st
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Samus by hamrawk
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Samus B&W by hamrawk
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Super Metroid by hamrawk
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Super Metroid 2 by hamrawk
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Duck Hunt by wheezyNoiZe
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LoZ:ALttP by Blunt420Force
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By bikewow
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By bikewow
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By bikewow
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By bikewow
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Megaman by wheezyNoiZe
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Game&Watch by wheezyNoiZe
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gamesquest1's idea


How to use a custom border

Place the border image at the root of your 3DS's SD card, under the name blargSnesBorder.bmp.


How to make a custom border

Your border image needs to be exactly 400x240. You can use the border template below to help yourself:
border template
The green portion can be drawn to freely. The red portion is occupied by the SNES video output, anything drawn there will not be visible. The orange portion will be visible but shouldn't contain significant details. This is because the SNES can have a resolution of 256x239 instead of 256x224 in PAL mode. A resolution of 256x239 would end up covering the orange portion of the border image.

The image should be saved as a 24-bit bitmap file.

If blargSNES ignores a custom border file (shows the default border), it means that either the image doesn't have a resolution of 400x240, or it doesn't have the proper bit-depth, or it was saved in some weird format.